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Armored Warfare textures

damcio004

#0 : 22.12.2018 16:16

You said in the past that AW use sharders for textrues. But you get Normal and AO textures.

Can you explain how to do? Yours are good, but I need HD (2048x2048)

Мастер Моделей

#1 : 23.12.2018 13:42

These textures are stored as usual. They can be found in compressed game packages in Armored Warfare/gamesdk/*textures*.pak. 7-Zip knows how to unpack them.

damcio004

#2 : 23.12.2018 14:33

Thank you very much

damcio004

#3 : 23.12.2018 14:54

Also other question

You know maybe how to easy find special textures? maybe you have good method for that

Also

Files are like .dds3, dds4 etc. What I need to make one simple texture in dds?

soassr

#4 : 23.12.2018 17:08

Also other question

You know maybe how to easy find special textures? maybe you have good method for that

Also

Files are like .dds3, dds4 etc. What I need to make one simple texture in dds?

Hi! Same shit and WoWs. Just rename the format to .in dd3 .dds. That's it.

damcio004

#5 : 23.12.2018 18:46

Hi! Same shit and WoWs. Just rename the format to .in dd3 .dds. That's it.

Not true, these files are encrypted so changing file extension from .dds.3 to normal .dds doesn't work. In wows I worked on models before but i dont remember that method like you said

Мастер Моделей

#6 : 23.12.2018 18:58

Hi! Same shit and WoWs. Just rename the format to .in dd3 .dds. That's it.

I suppose it's not that simple.
Each file is a mipmap (raw data, not encrypted). The zero file (and only it) also contains the DDS file header.
To get a normal DDS, all these files must be glued together into one file.

damcio004

#7 : 23.12.2018 19:18

Hi! Same shit and WoWs. Just rename the format to .in dd3 .dds. That's it.

I suppose it's not that simple.
Each file is a mipmap (raw data, not encrypted). The zero file (and only it) also contains the DDS file header.
To get a normal DDS, all these files must be glued together into one file.

So how to do that into one file? :D

Also like my previous question.

Any method to find textures for specific tank?

Мастер Моделей

#8 : 23.12.2018 19:46

So how to do that into one file? :D

copy /B ao_d.dds.0 +ao_d.dds.1 +ao_d.dds.2 +ao_d.dds.3 +ao_d.dds.4 +ao_d.dds.5 ao_d.dds
or
copy /B ao_d.dds.? ao_d.dds

 

Any method to find textures for specific tank?
 
What do you mean?

damcio004

#9 : 23.12.2018 19:54

So how to do that into one file? :D

"copy /B ao_d.dds.0 +ao_d.dds.1 +ao_d.dds.2 +ao_d.dds.3 +ao_d.dds.4 +ao_d.dds.5 ao_d.dds"

 

Copy and paste where? photoshop? Sorry but PS can't open that files

Мастер Моделей

#10 : 24.12.2018 06:33

Copy and paste where? photoshop? Sorry but PS can't open that files

These are commands for command-line interface. They combine the listed files into one.

damcio004

#11 : 26.12.2018 17:54
Any method to find textures for specific tank?
 
What do you mean?

I mean that textures are... everywhere. So for example I want to find texture for M1A1 Abrams, so any method to find it very easly or just... search
 

Мастер Моделей

#12 : 27.12.2018 05:55

I usually unpack all "texture" packs in one folder. In this case, all the textures of each tank are in the same folder. Usually in the objects/vehicles/TYPE/TANK  folder.

For this, I use the program WinRAR. In which I select all the necessary packages and use the "Restore archives" function. After that, unpack the recovered packages in one folder. Without recovery, WinRAR will not unpack packages.

damcio004

#13 : 02.01.2019 12:29

I found better solution and I want to share with you

ddsunsplit

files called "w.dds.<number>" are diffuse textures

I tried combine them using you method but photoshop said "error"

I used that program... it worked

 

Here is a link:

https://p3dm.ru/tutorials/other/9317-primenenie-ddsunsplit-cryengine.html

Мастер Моделей

#14 : 02.01.2019 13:20

Thanks!

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