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World of Warships: Обновление 0.6.11.1

Мастер Моделей

#0 : 27.09.2017 04:04

Информация на сайте

Huang He

Мастер Моделей

#1 : 02.09.2017 02:23

World of Warships: Супертест 0.6.11

«Джулио Чезаре» уже на сайте.

Giulio Cesare

jameswehills

#2 : 02.09.2017 10:10

Would it be possible for Flooding % to be included in the torpedo stats? WoWs Dev Blog suggests the new Deep Water torps would have increased values compared to their normal counterparts.

Мастер Моделей

#3 : 02.09.2017 15:36

Well, I'll try to do it.

Мастер Моделей

#4 : 05.09.2017 10:32

Would it be possible for Flooding % to be included in the torpedo stats? WoWs Dev Blog suggests the new Deep Water torps would have increased values compared to their normal counterparts.

I analyzed the data and updated the site.

In the parameters of torpedoes there is no explicit value of "flooding", but there is an "uwCritical" parameter. According to information from the website, we can assume that this is the parameter we need.

Also added flooding parameters for ship hulls.

Also added parameters of the depth of the torpedoes. I did not notice the much difference between ordinary and deep water. Here is an example of data, you can see for yourself.

 

    "PZPT006_G6_AV3_C": {
        "alertDist": 100,
        "alphaDamage": 29400.0,
        "alphaPiercingHE": 1000.0,
        "ammoType": "torpedo",
        "armingTime": 1,
        "bulletDiametr": 0.5,
        "burnProb": 0.0,
        "costCR": 35,
        "damage": 800.0,
        "depth": 0.14,
        "directDamage": 0.0,
        "ground": "sfx/onGroundExplosionTorpedo.xml",
        "hitDecalSize": 0.0,
        "id": 4288037072,
        "index": "PZPT006",
        "isDeepWater": false,
        "maxDist": 200.0,
        "model": "content/gameplay/germany/projectile/torpedo/GPT002_Torpedo_500/GPT002_Torpedo_500.model",
        "name": "PZPT006_G6_AV3_C",
        "ownTracerEffect": "sfx/tracerTorpedo_avatar.xml",
        "projDestroyedEffect": "sfx/onShipHitTorpedo.xml",
        "shipDestroyEffect": "sfx/onWaterExplosion127mm.xml",
        "speed": 49.0,
        "splashArmorCoeff": 0.2,
        "splashCubeSize": 1.0,
        "tracerEffect": "sfx/tracerTorpedo.xml",
        "typeinfo": {
            "nation": "Pan_Asia",
            "species": "Torpedo",
            "type": "Projectile"
        },
        "uwAbility": true,
        "uwCritical": 1.73,
        "visibilityFactor": 0.9,
        "volume": 0.7,
        "water": "sfx/onWaterExplosion127mm.xml"
    },
    "PZPT007_G6_AV3_D": {
        "alertDist": 100,
        "alphaDamage": 29400.0,
        "alphaPiercingHE": 1000.0,
        "ammoType": "torpedo",
        "armingTime": 1,
        "bulletDiametr": 0.5,
        "burnProb": 0.0,
        "costCR": 40,
        "damage": 800.0,
        "depth": 0.28,
        "directDamage": 0.0,
        "ground": "sfx/onGroundExplosionTorpedo.xml",
        "hitDecalSize": 0.0,
        "id": 4286988496,
        "index": "PZPT007",
        "isDeepWater": true,
        "maxDist": 200.0,
        "model": "content/gameplay/germany/projectile/torpedo/GPT002_Torpedo_500/GPT002_Torpedo_500.model",
        "name": "PZPT007_G6_AV3_D",
        "ownTracerEffect": "sfx/tracerTorpedo_avatar.xml",
        "projDestroyedEffect": "sfx/onShipHitTorpedo.xml",
        "shipDestroyEffect": "sfx/onWaterExplosion127mm.xml",
        "speed": 49.0,
        "splashArmorCoeff": 0.2,
        "splashCubeSize": 1.0,
        "tracerEffect": "sfx/tracerTorpedo.xml",
        "typeinfo": {
            "nation": "Pan_Asia",
            "species": "Torpedo",
            "type": "Projectile"
        },
        "uwAbility": true,
        "uwCritical": 2.07,
        "visibilityFactor": 0.6,
        "volume": 0.7,
        "water": "sfx/onWaterExplosion127mm.xml"
    },

jameswehills

#5 : 05.09.2017 11:33

Cheers for this, fantastic work! And yes, the DW depth paramter doesn't seem to change much, but it gets more obvious when you look at the higher tier ones.

Мастер Моделей

#6 : 05.09.2017 11:58

The depth values are not in meters, but in game units. If counted in meters, 0.14 should correspond to 4 meters, and 0.28 to 8 meters. But these values are 2 times higher than on the site. I think one of us is wrong.

Now I will turn on the site showing the depth of the torpedoes in meters.

victor.lanskoy

#7 : 05.09.2017 12:42

The depth values are not in meters, but in game units. If counted in meters, 0.14 should correspond to 4 meters, and 0.28 to 8 meters. But these values are 2 times higher than on the site. I think one of us is wrong.

Now I will turn on the site showing the depth of the torpedoes in meters.

 

Доброго дня!   К слову, а можно добавить или просто привести небольшой списочек расшифровок этих игровых значений?

Например немецкие торпеды G7 Steinwal имеют шанс затопления 2.4....что это за 2.4???  Как это понимать относительно процентов например)

Спасибо!

Мастер Моделей

#8 : 05.09.2017 14:40

Например немецкие торпеды G7 Steinwal имеют шанс затопления 2.4....что это за 2.4???  Как это понимать относительно процентов например)

Если считать в процентах, то 2.4 это 240% вероятности вызвать затопление.

При попадании торпеды в корабль эта вероятность умножается на вероятность затопления корпуса корабля, обычно равный 0.33 (или 33% и который можно посмотреть в характеристиках корпуса на сайте). В итоге, эта торпеда вызовет затопление с вероятностью 2.4 х 0.33 = 0.79, т.е. примерно 80%.

По крайней мере, так написано на этом сайте, на который я опирался при поиске этих параметров.

victor.lanskoy

#9 : 05.09.2017 15:49

Понял, спасибо!

Теперь буду знать)

Мастер Моделей

#10 : 07.09.2017 06:53

World of Warships: Общий тест 0.6.11

Информация уже на сайте.

Aesis

#11 : 07.09.2017 13:00

visibilityCoefGKInSmoke -> surface concealment while inside smoke (if you fire weapon).

visibilityFactorInSmoke -> camo modifier for surface concealment while in smoke if the parameter is inside skin.

Also thanks for replying to my email.

Мастер Моделей

#12 : 20.09.2017 07:56

World of Warships: Обновление 0.6.11. В единстве — сила

Информация из новой версии игры на сайте

Мастер Моделей

#13 : 20.09.2017 10:00

visibilityCoefGKInSmoke -> surface concealment while inside smoke (if you fire weapon).

visibilityFactorInSmoke -> camo modifier for surface concealment while in smoke if the parameter is inside skin.

Now they show up in the parameters of the hull of the ship.

jameswehills

#14 : 25.09.2017 20:04

You might find this interesting in relation to DW torpedoes;

Graf Zep is being tested with DW torps in her next configuration. (source; https://www.facebook.com/wowsgraf/)

The listed depth for these is 5.85m. Since you mentioned with the Pan-Asian DD's that there was inconsistancy with how the depth was represented in meters, maybe this can give you the chance to confirm which value is correct when you get the raw value for Graf's Torp Bombers.

Мастер Моделей

#15 : 26.09.2017 06:12

Thanks, I will check the data when the update appears.

Мастер Моделей

#16 : 27.09.2017 03:57

After comparing the depths, a twofold difference was found.

I corrected the display of data on the site. But I still have very big doubts. Because all other parameters were recalculated correctly. At least, they coincide with the ship's Wiki.

james8646james8646

#17 : 25.10.2017 12:51

Do you have tools to replace 3d model in game after 0.6.10?  Wows Model Editor 29.2 can't work now......

Мастер Моделей

#18 : 25.10.2017 14:28

Unfortunately, I do not have such tools. I did not have such tasks.