War Thunder models now missing “ _ao” texture maps
bankruptcyraider
#0 : 27.03.2026 08:54
Hello. I love the new update you made on the War Thunder 3D models. Almost all of the missing meshes and their corresponding textures are now in the viewer ready for download. The missiles, bombs, targeting pods, and rockets are now well-placed on the pylons of the aircraft and have their own color of their own seeker.
There is one problem though, all of the "_ao" maps, or also known as the "gloss maps" are now missing from the "textures" folder whenever I download these new models as ".obj" files.
May I ask why they are now missing unlike before? And also are you planning to overhaul those maps as well if that's the reason for their removal?
Мастер Моделей
#1 : 28.03.2026 07:26
Yes, I disabled those textures. They were adding some "dirtiness" to the models. You can see it clearly here. On the left, with AO, on the right, without. But I can turn them back on; it's not difficult.

barrys627
#2 : 28.03.2026 16:32
Yes, Please
bankruptcyraider
#3 : 28.03.2026 21:34
I see. Please do turn them back on. It would be nice! :D
By the way, those AO maps are actually not AO maps. They're gloss or roughness (if inverted) maps. I tested it in Blender and I was able to view them in proper PBR shading and reflectance just like in the actual game. Maybe you can invert the colors of the AO maps and call them roughness maps since I don't think War Thunder has their own dedicated AO maps. It's also similar with the S (specular) map not being a specular map, but it is a M (metallic) map too.
porcamiseria
#4 : 29.03.2026 03:23
Invertet AO is roughness? Really? Then we need them. I did't know that. This is good news.
Мастер Моделей
#5 : 29.03.2026 03:37
The site uses simple shaders, which forces me to get creative with the renders. That's why not all textures are in their proper places. 
Normal maps are even more problematic. I keep getting black spots on the models.
bankruptcyraider
#6 : 29.03.2026 06:38
The site uses simple shaders, which forces me to get creative with the renders. That's why not all textures are in their proper places.
Normal maps are even more problematic. I keep getting black spots on the models.
It's okay. If you're unable to fix the maps for the site's shaders, please do leave them as is. I'll take care of converting them to their designated maps myself. :D
Мастер Моделей
#7 : 29.03.2026 19:03
OK. I'll try to find time and rebuild the models with these textures.
porcamiseria
#8 : 29.03.2026 20:10
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Oh, I saw that texture for pylons are smaller than before. Can you please fix it? I tested it with F-4C.






