Broken Arrow Models / Texture Extraction
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380835657
#21 : 17.07.2025 09:14
they're layer 1 textures in .gts/gtp
normal maps are layer 0
TomcattersVF31
#22 : 17.07.2025 11:46
TomcattersVF31
#23 : 17.07.2025 13:11
they're layer 1 textures in .gts/gtp
normal maps are layer 0
Edit: Never mind, I figured out... sorry
380835657
#24 : 18.07.2025 06:20
Have you figured out what each channel in the MaskMap represents?
TomcattersVF31
#25 : 19.07.2025 10:15
380835657
#26 : 19.07.2025 10:20
I suspect the R channel represents roughness, the G channel is occlusion, and the B channel is metallic
But I have no idea what the A channel is for
porcamiseria
#27 : 19.07.2025 21:56
Alpha?
TomcattersVF31
#28 : 23.07.2025 15:09
I suspect the R channel represents roughness, the G channel is occlusion, and the B channel is metallic
But I have no idea what the A channel is for
I am torn whether R is roughness or A is roughness. But then I have no clue what the other is respectively.
Alex
#29 : 25.07.2025 14:35
Alright, I used AssetRipper to extract the Unity Material files, so now I can figure out which textures correspond to which models.
The itemName is the name of the texture used by the model.
https://drive.google.com/file/d/1bMWsfrdWGoR94hhmePkjcBWJwWMFKnHn/view?usp=sharing
How to use this materials?
380835657
#30 : 02.08.2025 19:09
found it from Unity Manual
| Color channel | Map |
|---|---|
| Red | Metallic |
| Green | Ambient Occlusion |
| Blue | Detail mask |
| Alpha | Smoothness |
Сергей
#31 : 11.08.2025 11:21
Hello. Please tell me how you ripped the 3D models? What files have you opened through AssetStudio?
Seeing as WARNO models have been posted here recently as well, I was wondering if we could the possibility for Broken Arrow assets as well. I managed to get models and diffuse textures with AssetStudio, but no luck with normal and other texture maps. I _believe_ these are stored inside .gts files but I have had no luck getting those out, even with trying to rip them directly from ingame. So if someone could help out, I'd greatly appreciate it.
Сергей
#32 : 11.08.2025 12:25
Здравствуйте! Вы не знаете, в какой папке находятся модели в Broken Arrow?
sprinterkas
#33 : 13.08.2025 16:02
Итак, я использовал AssetRipper для извлечения файлов Unity Material, так что теперь я могу определить, какие текстуры соответствуют каким моделям.
itemName — это имя текстуры, используемой моделью.
https://drive.google.com/file/d/1bMWsfrdWGoR94hhmePkjcBWJwWMFKnHn/view?usp=sharing
у вас есть дискорд? Можете ли вы поделиться моделями рипнутыми? Очень необходимы.
infectedmoses4
#34 : 26.01.2026 11:45
Seeing as WARNO models have been posted here recently as well, I was wondering if we could the possibility for Broken Arrow assets as well. I managed to get models and diffuse textures with AssetStudio, but no luck with normal and other texture maps. I _believe_ these are stored inside .gts files but I have had no luck getting those out, even with trying to rip them directly from ingame. So if someone could help out, I'd greatly appreciate it.
Hello! I'm very new but I was wondering how you extract 3D models out of Broken Arrow? I barely started using AssetStudio and all I get is errors just loading the game folders?
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