Broken Arrow Models / Texture Extraction
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TomcattersVF31
#0 : 13.07.2025 14:51
Seeing as WARNO models have been posted here recently as well, I was wondering if we could the possibility for Broken Arrow assets as well. I managed to get models and diffuse textures with AssetStudio, but no luck with normal and other texture maps. I _believe_ these are stored inside .gts files but I have had no luck getting those out, even with trying to rip them directly from ingame. So if someone could help out, I'd greatly appreciate it.
Stranger
#1 : 23.06.2025 21:06
Broken Arrow
Уважаемый мастер 3D-моделирования! Прошу вас рассмотреть возможность добавить в проект модели из игры Broken Arrow (https://store.steampowered.com/app/1604270/Broken_Arrow/?l=russian) либо помочь с их извлечением. При рипе у техники возникают проблемы с текстурами: нормал-карты и комбинированные карты имеют ну совсем безмбожные атласы, тогда как мелкие элементы вроде ПТУРов и ракет экспортируются без искажений.
Вот пример "цвета" у обычной техники https://imagizer.imageshack.com/img924/3152/4hgc3x.png
Вот пример нормал мапы у обычной техники https://imagizer.imageshack.com/img924/7981/s2TmT6.png
И я прорсто не знаю с чем это связано.
soassr
#2 : 24.06.2025 17:35
Так игра на юнити сделана. В чём проблема извлечь ассеты через unity asset studio?
Мастер Моделей
#3 : 25.06.2025 04:08
При рипе у техники возникают проблемы с текстурами: нормал-карты и комбинированные карты имеют ну совсем безмбожные атласы, тогда как мелкие элементы вроде ПТУРов и ракет экспортируются без искажений.
В чём проблема извлечь ассеты через unity asset studio?
Навскидку, могу посоветовать для рипнутых моделей вытаскивать текстуры прямо из ресурсов игры через AssetStudio.
Не люблю игры на Unity. Внутри них невообразимый бардак и автоматизировать процесс извлечения моделей практически невозможно. Я, конечно, скачаю и посмотрю, что внутри игры, но ничего обещать не буду.
jp2549
#4 : 25.06.2025 08:57
I don't like Unity games. They are a complete mess and it is almost impossible to automate the process of extracting models.
Much easier than WarThunder!
Stranger
#5 : 25.06.2025 13:10
Навскидку, могу посоветовать для рипнутых моделей вытаскивать текстуры прямо из ресурсов игры через AssetStudio.
Не люблю игры на Unity. Внутри них невообразимый бардак и автоматизировать процесс извлечения моделей практически невозможно. Я, конечно, скачаю и посмотрю, что внутри игры, но ничего обещать не буду.
Большое спасибо
KirovMK2
#6 : 25.06.2025 14:06
Так игра на юнити сделана. В чём проблема извлечь ассеты через unity asset studio?
UAVом надо открывать файл data_unity-3d?
Мастер Моделей
#7 : 25.06.2025 14:09
Much easier than WarThunder!
WarThunder has logic and structure. Complex, but understandable.
Unity resources have neither. Or I just don't understand it 
jp2549
#8 : 26.06.2025 00:46
WarThunder has logic and structure. Complex, but understandable.
I want to learn from master, but I taught myself using Ninja, FOVmatrix and texture are mess. Geometry are distored and texture need to be manually fit in right place where the geo has correct UV... Maybe it is not the correct way
Мастер Моделей
#9 : 26.06.2025 05:06
I want to learn from master
I don't use third-party programs, but prefer to analyze game files myself.
And I'm always ready to share my scripts. They are, of course, not standalone, and cannot be simply launched. But they can show the structure of model files and the principles of conversion, if you understand programming.
Ank
#10 : 27.06.2025 23:21
Broken Arrow
There's this new game called Broken Arrow, its similar to Warno but with more modern vehicles with lots of upgrades. USA vs Russia only for now.
Would you guys add it?
380835657
#11 : 14.07.2025 06:26
After a quick Google search, I found this:
经过快速谷歌搜索,我发现:
https://github.com/Nenkai/GraniteTextureReadere766727c2cfea45ae21d23be6a800576.gts and f51bbaf7a40a0ab4909c16ff519cc9cf.gts are likely related to vehicle textures, but whenever I try to extract the 15th or 17th texture file, it throws an error: "ERROR: Failed to extract."
TomcattersVF31
#12 : 14.07.2025 17:12
380835657
#13 : 14.07.2025 17:45
TomcattersVF31
#14 : 15.07.2025 21:56
yea you're correct. Also stops at 17th for me, but f51bbaf7a40a0ab4909c16ff519cc9cf.gts definitely features the normal maps fpr the vehicles, so that's one step closer.
380835657
#15 : 16.07.2025 04:43
Good news
GraniteTextureReader has been update for extract BA's texture
380835657
#16 : 16.07.2025 04:55
The problem now is that we don't know which model each texture corresponds to
TomcattersVF31
#17 : 16.07.2025 07:04
Been trying to figure out the naming convention so one might be able to "reverse engineer" the strings based on the name of the diffuse textures, but so far no luck.
Still, this is great news and thanks so much for helping out with this. I'll probably sift through the files later today and try to match some with the diffuse maps to figure out what vehicle they are for. If you are looking for anything specififc, let me know.
380835657
#18 : 16.07.2025 10:21
Yes, I'm actually looking for the textures of the Stryker and its variants.
If you happen to come across any of those, I'd really appreciate it.
380835657
#19 : 16.07.2025 16:37
Alright, I used AssetRipper to extract the Unity Material files, so now I can figure out which textures correspond to which models.
The itemName is the name of the texture used by the model.
https://drive.google.com/file/d/1bMWsfrdWGoR94hhmePkjcBWJwWMFKnHn/view?usp=sharing
TomcattersVF31
#20 : 17.07.2025 06:18
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