gmConverter3D

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damik

#41 : 03.10.2021 08:33

I had version 0.4 and worked very well on model what I wanted problem was with materials, model uses few materials. Tool not exporting .mtl file so merge it into one material

Now on 0.6.5 still I have missing .mtl file, so all materials are merged into one, Tool freeze and not responding during exporting, but model show up and i can open it, but have missing faces


pic with freeze of tool


pic with missing faces


pic with exported model using version 0.4 of the tool

https://mega.nz/file/iQhHiQQY#82_1GfPqgwHJerPBgiwskwm1yUieT0iTFIRdDwFBPKk - this building what im trying to get (this is not only that, other also have a problem)

damik

#42 : 13.10.2021 20:24

Any help?

Мастер Моделей

#43 : 16.10.2021 08:57

I seem to have fixed the saving of the model. Perhaps something else broke smiley
As for the material files, they are also stored and processed in separate files from the geometry. And their support is not yet provided in the program. But, as I understand it, each separate group of polygons in the saved model has its own material.

Ariel Eytan

#44 : 16.11.2021 15:19
I first decoded them using the DVPL extract script to sc2 & scg format, and tried to load on your tool.

I know it's been a while, but I'm trying to help someone with extracting 3d files from wotb. Could you send me a link to said script? Or the author, if you happen to have it could you send it?

Мастер Моделей

#45 : 16.11.2021 16:48

I know it's been a while, but I'm trying to help someone with extracting 3d files from wotb. Could you send me a link to said script? Or the author, if you happen to have it could you send it?

Please contact me via e-mail.

Laffey114

#46 : 06.12.2021 09:35

Can you add a function packaged into SCG and SC2?

Мастер Моделей

#47 : 06.12.2021 16:35

Can you add a function packaged into SCG and SC2?

Unfortunately, I don't understand the file format that deeply. I research only those needed to create the model.

Laffey114

#48 : 09.12.2021 14:08

可以添加一个封装到SCG和SC2中的函数吗?

不幸的是,我不太了解文件格式。我只研究创建模型所需的那些。

可以添加一个封装到SCG和SC2中的函数吗?

不幸的是,我不太了解文件格式。我只研究创建模型所需的那些。

Okk Thanks

Мастер Моделей

#49 : 09.12.2021 14:24
Okk Thanks

I can share scripts for converting models. If you are interested, please contact me by mail.

shaman3k12

#50 : 12.12.2021 18:51

Привет! А возможна обратная конвертация? OBJ в SCG? Спасибо!

upd: увидел ответы выше, понял, надеюсь в будущем такова возможность появиться :)

Infocused Sphinx

#51 : 24.01.2022 03:01

Is it just me or does exporting WoTB tank models not have UV's? Did I do something wrong while exporting? 

Мастер Моделей

#52 : 25.01.2022 18:13

Is it just me or does exporting WoTB tank models not have UV's? Did I do something wrong while exporting? 

Please send me an example file. I'll check what the problem is.

Infocused Sphinx

#53 : 02.02.2022 01:09

Is it just me or does exporting WoTB tank models not have UV's? Did I do something wrong while exporting? 

Please send me an example file. I'll check what the problem is.

Sorry for replying so late but, I still can't find the UV with the one you exported so I can't put the tank skin on it

lzysx

#54 : 07.03.2022 13:35

I try both 0.6.5 and 0.6.6, but I find that the WOT models are flipped horizontally in GMConverter3D. Models opened in GMConverter3D are different with those in the Website and game. I will take the turret of T110E5 as example.

Thank U!

Мастер Моделей

#55 : 07.03.2022 13:53

I could not fully understand the coordinate systems. It seems that each game has its own, and sometimes you have to manually change the orientation of the model. Moreover, sometimes even in one game, some details have to be reoriented.

For display on the site, I use orientation changes depending on the game. The converter produces the model in, if I'm not mistaken, in the right-handed coordinate system: Y is up, X is to the right, and Z is out of the monitor.

jlecoultre

#56 : 07.03.2022 16:38

I try both 0.6.5 and 0.6.6, but I find that the WOT models are flipped horizontally in GMConverter3D. Models opened in GMConverter3D are different with those in the Website and game. I will take the turret of T110E5 as example.

Thank U!

 

Mirror X axis

shermannwolf

#57 : 10.05.2022 12:56

Открыть модели из War Thunder не получится?

Мастер Моделей

#58 : 10.05.2022 13:31

Открыть модели из War Thunder не получится?

Пока нет.

porcamiseria

#59 : 10.05.2022 16:50

Еще нет? А-а-а... Так вы работаете над этим?

nouxKL

#60 : 14.05.2022 11:00

Для тундры конвектор работает как описано: текстуры повреждений (dmg) не открываются

А почему текстуры 2K а не 4К ведь Улитки в последнем патче повысили качество текстур? можно ли это пофиксить?

Ещё при скачивании модели качество привязанных текстур - 2К

Возможно ли увеличить качество до 4К?

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