gmConverter3D
damik
Any help?
Мастер Моделей
I seem to have fixed the saving of the model. Perhaps something else broke
As for the material files, they are also stored and processed in separate files from the geometry. And their support is not yet provided in the program. But, as I understand it, each separate group of polygons in the saved model has its own material.
Ariel Eytan
I first decoded them using the DVPL extract script to sc2 & scg format, and tried to load on your tool.
I know it's been a while, but I'm trying to help someone with extracting 3d files from wotb. Could you send me a link to said script? Or the author, if you happen to have it could you send it?
Мастер Моделей
Laffey114
Can you add a function packaged into SCG and SC2?
Мастер Моделей
Can you add a function packaged into SCG and SC2?
Unfortunately, I don't understand the file format that deeply. I research only those needed to create the model.
Laffey114
可以添加一个封装到SCG和SC2中的函数吗?
不幸的是,我不太了解文件格式。我只研究创建模型所需的那些。
可以添加一个封装到SCG和SC2中的函数吗?
不幸的是,我不太了解文件格式。我只研究创建模型所需的那些。
Okk Thanks
Мастер Моделей
Okk Thanks
I can share scripts for converting models. If you are interested, please contact me by mail.
shaman3k12
Привет! А возможна обратная конвертация? OBJ в SCG? Спасибо!
upd: увидел ответы выше, понял, надеюсь в будущем такова возможность появиться :)
Infocused Sphinx
Is it just me or does exporting WoTB tank models not have UV's? Did I do something wrong while exporting?
Мастер Моделей
Is it just me or does exporting WoTB tank models not have UV's? Did I do something wrong while exporting?
Please send me an example file. I'll check what the problem is.
Infocused Sphinx
Is it just me or does exporting WoTB tank models not have UV's? Did I do something wrong while exporting?
Please send me an example file. I'll check what the problem is.
Sorry for replying so late but, I still can't find the UV with the one you exported so I can't put the tank skin on it
lzysx
I try both 0.6.5 and 0.6.6, but I find that the WOT models are flipped horizontally in GMConverter3D. Models opened in GMConverter3D are different with those in the Website and game. I will take the turret of T110E5 as example.
Thank U!
Мастер Моделей
I could not fully understand the coordinate systems. It seems that each game has its own, and sometimes you have to manually change the orientation of the model. Moreover, sometimes even in one game, some details have to be reoriented.
For display on the site, I use orientation changes depending on the game. The converter produces the model in, if I'm not mistaken, in the right-handed coordinate system: Y is up, X is to the right, and Z is out of the monitor.
jlecoultre
I try both 0.6.5 and 0.6.6, but I find that the WOT models are flipped horizontally in GMConverter3D. Models opened in GMConverter3D are different with those in the Website and game. I will take the turret of T110E5 as example.
Thank U!
Mirror X axis
shermannwolf
Открыть модели из War Thunder не получится?
Мастер Моделей
porcamiseria
Еще нет? А-а-а... Так вы работаете над этим?
BETEP
Для тундры конвектор работает как описано: текстуры повреждений (dmg) не открываются
А почему текстуры 2K а не 4К ведь Улитки в последнем патче повысили качество текстур? можно ли это пофиксить?
Ещё при скачивании модели качество привязанных текстур - 2К
Возможно ли увеличить качество до 4К?
MajorCookie
Для тундры конвектор работает как описано: текстуры повреждений (dmg) не открываются
А почему текстуры 2K а не 4К ведь Улитки в последнем патче повысили качество текстур? можно ли это пофиксить?
Ещё при скачивании модели качество привязанных текстур - 2К
Возможно ли увеличить качество до 4К?
UHQ-текстуры лежат в другой директории "content.hq"