gmConverter3D

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Мастер Моделей

#21 : 19.07.2021 13:26

Every file in other folders in WOT Blitz works, but it's just those in that collisionmeshes folder that won't load.

Fixed.

TheKnownGuy

#22 : 19.07.2021 14:23

Fixed.

It works! Thank you.

nhorton1701_g

#23 : 21.07.2021 14:58

When i try to to convert the dds normal maps in on a World of Warship model i keep getting an error message. I use Gimp but cant find any fixes can some one help.

Мастер Моделей

#24 : 21.07.2021 15:03

When i try to to convert the dds normal maps in on a World of Warship model i keep getting an error message. I use Gimp but cant find any fixes can some one help.

 NVIDIA Texture Tools Exporter

Dagovax

#25 : 09.08.2021 16:39

I tried opening .geometry models for WoWs, but they all seems to be broken vertices/faces, unlike the picture of the full ship:

Мастер Моделей

#26 : 10.08.2021 02:37

I tried opening .geometry models for WoWs, but they all seems to be broken vertices/faces, unlike the picture of the full ship:

Please send me examples of such files. I will try to fix the program.

Мастер Моделей

#28 : 11.08.2021 15:24

I have some more. If program fix needs lot of time, can you tell me how to fix this topologic problem by other tools? Thank you!  

I think I figured out what the mistake was. I'll try to fix it.

TheKnownGuy

#29 : 12.08.2021 14:43

Could you add a feature to open WOT collision models?

They have .havok extension, which I have no idea about.

Мастер Моделей

#30 : 13.08.2021 09:25

At the moment, I cannot completely solve the problem with the geometry files. It is not yet clear how to identify arrays of vertices and indices of faces that have the same index and the same number of vertices.

Updated the program. For now, the converter just skips problematic objects.

Could you add a feature to open WOT collision models?

This is not yet in the plans. Maybe in the future.

734526071

#31 : 14.08.2021 06:01

At the moment, I cannot completely solve the problem with the geometry files. It is not yet clear how to identify arrays of vertices and indices of faces that have the same index and the same number of vertices.

Updated the program. For now, the converter just skips problematic objects.

Yes, it seems a common mistake which I met frequently and had no solution. This phenomenon exsists not only in .geometry files, but in obj, stl, fbx and other formats. When I use ninjaripper I find the same problem with .rip files. It is caused by connecting wrong points into faces, and the points' coodernates are still right. I'm looking for tools that can solve these topologic mistake, and maybe there's a way.

Thanks a lot anyway. If I luckily find the solution, I'll share it here!

Альберт

#32 : 14.08.2021 08:28

Привет! Как извлечь модель корабля из Wirld of warships со всеми текстурами и элементами?

Мастер Моделей

#33 : 19.08.2021 14:40

Привет! Как извлечь модель корабля из Wirld of warships со всеми текстурами и элементами?

Вам рассказать об алгоритме или нужна программа?

jlecoultre

#34 : 08.09.2021 21:10

I exported a WoWs model with gmConverter3D but it doesn't have UV's crying

IM538

Мастер Моделей

#35 : 09.09.2021 05:18

I exported a WoWs model with gmConverter3D but it doesn't have UV's crying

Give me the file, I'll see why the error occurs.

jlecoultre

#36 : 09.09.2021 12:56

I exported a WoWs model with gmConverter3D but it doesn't have UV's crying

Give me the file, I'll see why the error occurs.

https://cdn.discordapp.com/attachments/393834822696697866/885508875044945921/IM538.geometry

Мастер Моделей

#37 : 10.09.2021 03:36

https://cdn.discordapp.com/attachments/393834822696697866/885508875044945921/IM538.geometry

OK, updated. Try the new version of the converter.

jlecoultre

#38 : 10.09.2021 12:49

Now the models have the UV's laughyes

The only problem is that the UV's are not centered (Tu: 0.5  - Tv: 0.5) and I also had to flip them vertically. I fixed it manually with RizomUV smiley

Final result:

Мастер Моделей

#39 : 10.09.2021 16:23

The only problem is that the UV's are not centered (Tu: 0.5  - Tv: 0.5) and I also had to flip them vertically. I fixed it manually with RizomUV smiley

Fixed & updated.

Kurarashi

#40 : 12.09.2021 06:03

Hi

I've tested the 0.6.4 and (at least on some) WoWS models the UV are turned 90º, is easy to fix on a model editor, but just for you to know.

https://imgur.com/a/BNvOjxe

Thanks for your job btw

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