gmConverter3D
TheKnownGuy
nhorton1701_g
When i try to to convert the dds normal maps in on a World of Warship model i keep getting an error message. I use Gimp but cant find any fixes can some one help.
Мастер Моделей
When i try to to convert the dds normal maps in on a World of Warship model i keep getting an error message. I use Gimp but cant find any fixes can some one help.
Dagovax
I tried opening .geometry models for WoWs, but they all seems to be broken vertices/faces, unlike the picture of the full ship:
Мастер Моделей
I tried opening .geometry models for WoWs, but they all seems to be broken vertices/faces, unlike the picture of the full ship:
Please send me examples of such files. I will try to fix the program.
734526071
https://drive.google.com/file/d/1zvKAT2WP49mqvI5ure85DBrJS7qLwq8a/view?usp=sharing
https://drive.google.com/file/d/1bJr37BVJG7YDOkKQidH9VxxxItVIaT85/view?usp=sharing
https://drive.google.com/file/d/1swd5sLnaTfo0DV5hOsKvwKmCL9ML8k_C/view?usp=sharing
I have some more. If program fix needs lot of time, can you tell me how to fix this topologic problem by other tools? Thank you!
Мастер Моделей
I have some more. If program fix needs lot of time, can you tell me how to fix this topologic problem by other tools? Thank you!
I think I figured out what the mistake was. I'll try to fix it.
TheKnownGuy
Could you add a feature to open WOT collision models?
They have .havok extension, which I have no idea about.
Мастер Моделей
At the moment, I cannot completely solve the problem with the geometry files. It is not yet clear how to identify arrays of vertices and indices of faces that have the same index and the same number of vertices.
Updated the program. For now, the converter just skips problematic objects.
Could you add a feature to open WOT collision models?
This is not yet in the plans. Maybe in the future.
734526071
At the moment, I cannot completely solve the problem with the geometry files. It is not yet clear how to identify arrays of vertices and indices of faces that have the same index and the same number of vertices.
Updated the program. For now, the converter just skips problematic objects.
Yes, it seems a common mistake which I met frequently and had no solution. This phenomenon exsists not only in .geometry files, but in obj, stl, fbx and other formats. When I use ninjaripper I find the same problem with .rip files. It is caused by connecting wrong points into faces, and the points' coodernates are still right. I'm looking for tools that can solve these topologic mistake, and maybe there's a way.
Thanks a lot anyway. If I luckily find the solution, I'll share it here!
Альберт
Привет! Как извлечь модель корабля из World of Warships со всеми текстурами и элементами?
Мастер Моделей
Привет! Как извлечь модель корабля из Wirld of warships со всеми текстурами и элементами?
Вам рассказать об алгоритме или нужна программа?
jlecoultre
Мастер Моделей
I exported a WoWs model with gmConverter3D but it doesn't have UV's
Give me the file, I'll see why the error occurs.
jlecoultre
I exported a WoWs model with gmConverter3D but it doesn't have UV's
Give me the file, I'll see why the error occurs.
https://cdn.discordapp.com/attachments/393834822696697866/885508875044945921/IM538.geometry
Мастер Моделей
https://cdn.discordapp.com/attachments/393834822696697866/885508875044945921/IM538.geometry
OK, updated. Try the new version of the converter.
jlecoultre
Now the models have the UV's
The only problem is that the UV's are not centered (Tu: 0.5 - Tv: 0.5) and I also had to flip them vertically. I fixed it manually with RizomUV
Final result:
Мастер Моделей
The only problem is that the UV's are not centered (Tu: 0.5 - Tv: 0.5) and I also had to flip them vertically. I fixed it manually with RizomUV
Fixed & updated.
Kurarashi
Hi
I've tested the 0.6.4 and (at least on some) WoWS models the UV are turned 90º, is easy to fix on a model editor, but just for you to know.
Thanks for your job btw
damik
I had version 0.4 and worked very well on model what I wanted problem was with materials, model uses few materials. Tool not exporting .mtl file so merge it into one material
Now on 0.6.5 still I have missing .mtl file, so all materials are merged into one, Tool freeze and not responding during exporting, but model show up and i can open it, but have missing faces
pic with freeze of tool
pic with missing faces
pic with exported model using version 0.4 of the tool
https://mega.nz/file/iQhHiQQY#82_1GfPqgwHJerPBgiwskwm1yUieT0iTFIRdDwFBPKk - this building what im trying to get (this is not only that, other also have a problem)