gmConverter3D
Мастер Моделей
#201 : 10.05.2026 03:30
Пишет "Unkown .dxp.bin version 1"
Are you refering you me?
I'm sure it has in the War Thunder textures.
Пришлите мне файл, или его название, если он большой.
qrobur
#202 : 05.07.2026 05:59
Is there a way to use GMConverter3D to make pieces that can be assembled, say in Blender, to make a World Of Warplanes model with the UV maps that World Of Warplanes uses? If not, how do you produce the World Of Warplanes models (if you are willing to share that knowledge)?
Thank you in advance.
Мастер Моделей
#203 : 07.07.2026 05:20
This program was designed for converting individual parts, as the complete model often depends on the installed modules.
For WoWP, the positions of individual parts are specified in visual files, which are stored alongside the geometry files. Typically, the fuselage_XX.visual file stores the main transformation tree, containing the positions of the engine, wings, tail, etc. The wing visual files store the positions of the ailerons, flaps, bombs, missiles, etc.
fuselage_01.visual
<xml> <node> <identifier>Scene Root</identifier> <transform>1 0 0 0 1 0 0 0 1 0 0 0</transform> <node> <identifier>lod0</identifier> <transform>1 0 0 0 1 0 0 0 1 0 0 0</transform> <node> <identifier>fuselage_01</identifier> <transform>1 0 0 0 1 0 0 0 1 0 0 0</transform> <node> <identifier>HP_cockpit</identifier> <transform>1 0 0 0 1 0 0 0 1 -0 0.23 -0.992</transform> </node> <node> <identifier>HP_engine</identifier> <transform>1 0 0 0 1 0 0 0 1 0 0.135 0.128</transform> </node> <node> <identifier>HP_pilot</identifier> <transform>1 0 0 0 1 0 0 0 1 0 -0.164 -0.966</transform> </node> <node> <identifier>HP_tail</identifier> <transform>1 0 0 0 1 0 0 0 1 -0 0.143 -3.978</transform> </node> <node> <identifier>HP_wL</identifier> <transform>1 0 0 0 1 0 0 0 1 -0.58 -0.56 -1</transform> </node> <node> <identifier>HP_wR</identifier> <transform>1 0 0 0 1 0 0 0 1 0.58 -0.56 -1</transform> </node> </node> </node> </node>






