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Star Conflict: Лазеры, шмазеры

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masterzh7

#21 : 16.11.2019 01:25

Anybody knows where to find Jericho Dreadnought: Nemesis engines ? (i suspect its one of files which fail to convert)

I already checked even some additional folders where these ships store additional models... ( ...\mapskit\maps\models\bigship\jer\ )

Jacory37

#22 : 19.11.2019 14:03

Anybody knows where to find Jericho Dreadnought: Nemesis engines ? (i suspect its one of files which fail to convert)

I already checked even some additional folders where these ships store additional models... ( ...\mapskit\maps\models\bigship\jer\ )

sadly no D:

and i have 1 more question as well to add... anyone have figured out how to decoded the ogg vorbis sound files? i try many programs all said the that file is not an ogg yet the sound file are literely ending by ogg.

Мастер Моделей

#23 : 20.11.2019 06:50

I came back!
Active modules on destroyer models.
 

and i have 1 more question as well to add... anyone have figured out how to decoded the ogg vorbis sound files? i try many programs all said the that file is not an ogg yet the sound file are literely ending by ogg.

Show an example, please.

Мастер Моделей

#24 : 21.11.2019 08:24

Noesis plugin for tfh/tfd files is here.

I modified it to use the method that I use myself. Poor knowledge of phyton did not allow me to use all the chips. In particular, plugin cannot read pictures consisting only of a tfh file. Having studied python better, I will correct the errors.

Please check the plugin and send me files that could not open.

Jacory37

#25 : 21.11.2019 19:06

 

and i have 1 more question as well to add... anyone have figured out how to decoded the ogg vorbis sound files? i try many programs all said the that file is not an ogg yet the sound file are literely ending by ogg.

Show an example, please.

 

https://www.mediafire.com/file/ah9rx8on9nfa29u/Raid.rar/file

This link give a few ogg sound file that are suposely encoded in vorbis yet the compagny who own ogg/vorbis program cant even decrypt it them sefl (xiph.org). alongside them i tryed multiple audio converter with no success :/ so i am basicly out of idea. i may also note that these dont have any header files if i remenber correctly.

masterzh7

#26 : 22.11.2019 01:11

little showcase of Ellydium Super Dreadnought

Took a while to assemble as it consist of almost 40 meshes with different materials but definitely worth it. Using .mdf material refferences saved me a lot of time. (and fact that they are ordered in sync with model part count) For anyone who work with those meshes i highly recommend re-naming all of them... move (total commander can do it) the mesh number from extension .mdl-msh000 to a file name prior to any converting. (otherwise most stupid convertors will take all mesh parts as same extension and all sub-parts having same file-name just screw them over... the first one ending with 000 is the LOD0 and only needed for most but quite a few got other parts and effects mapping in those additional parts 001,002...)

More tasty pics in gallery here > https://imgur.com/gallery/yGpKoNS

Юра Картонов

#27 : 19.01.2020 15:28

Anybody knows where to find Jericho Dreadnought: Nemesis engines ? (i suspect its one of files which fail to convert)

I already checked even some additional folders where these ships store additional models... ( ...\mapskit\maps\models\bigship\jer\ )

sadly no D:

and i have 1 more question as well to add... anyone have figured out how to decoded the ogg vorbis sound files? i try many programs all said the that file is not an ogg yet the sound file are literely ending by ogg.

 

Hey. To open sound files you need a special program: https://drive.google.com/file/d/0B6lZQuvhP7D5VUtoVlVjZ000dUU/view

Unpack the .pak file, open the extracted .FSB file, and that’s all) Some still do not open, I don’t know why

Anybody knows where to find Jericho Dreadnought: Nemesis engines ? (i suspect its one of files which fail to convert)

I already checked even some additional folders where these ships store additional models... ( ...\mapskit\maps\models\bigship\jer\ )

sadly no D:

and i have 1 more question as well to add... anyone have figured out how to decoded the ogg vorbis sound files? i try many programs all said the that file is not an ogg yet the sound file are literely ending by ogg.

 

Hey. To open sound files you need a special program: https://drive.google.com/file/d/0B6lZQuvhP7D5VUtoVlVjZ000dUU/view

Unpack the .pak file, open the extracted .FSB file, and that’s all) Some still do not open, I don’t know why

 

Юра Картонов

#28 : 19.01.2020 15:38

Does anyone know how to normally open .tfd files? Noesis always gives an error, although there is the latest version of the program and the plugin :/ 

Мастер Моделей

#29 : 20.01.2020 05:41

Does anyone know how to normally open .tfd files? Noesis always gives an error, although there is the latest version of the program and the plugin :/ 

Попробуй этот плагин. Если не работает, пришли мне неоткрывающиеся файлы, я попробую что-нибудь сделать.

Юра Картонов

#30 : 26.01.2020 13:33

Does anyone know how to normally open .tfd files? Noesis always gives an error, although there is the latest version of the program and the plugin :/ 

Попробуй этот плагин. Если не работает, пришли мне неоткрывающиеся файлы, я попробую что-нибудь сделать.

Итак. Я скачал и обновил этот плагин, но, увы, по прежнему та же фигня: я запускаю .tfd файл, тупо пустой экран. Когда пытаюсь экспортировать, пишет что не выбран файл для экспорта (а я его открыл). Смотрю в список файлов: доступны только .tfh... Открываю их - вылезает ошибка. И так с любыми текстурами. Noesis и QuckBMS стоят новые, возможно clutch устарел, и открывает криво... Похожая ошибка и с модельками: открывает только .mdl-msh000, если .mdl-msh001 и т.п. - такая же ошибка. 

 

Все отчёты об ошибках и версиях программ в виде скринов прилагаю: https://drive.google.com/drive/folders/1S0B9E6Y2WkXiVtdktSmDJqpZTc-WN6Se?usp=sharing
Тут же и сам скрипт clutch и два плагина которые у меня стоят на .tfd... мб они бракованные :/ 
 

Flavius

#31 : 06.02.2020 18:18

привет. у модели ерихона Saw One несколько здвинуты движки и отсуцтвует "ядро". могу переслать на мыло, если надо.

Юра Картонов

#32 : 06.02.2020 19:36

привет. у модели ерихона Saw One несколько здвинуты движки и отсуцтвует "ядро". могу переслать на мыло, если надо.

 Странно, его двигатели и ядро должны быть отдельно, возможно в другой папке... Как движки у тебя стали кривыми?)

Flavius

#33 : 06.02.2020 22:51

@Юра Картонов

я тут на сайте модель посмотрел и там у меня такое изображает. могу скачать зип и посмотреть в эдиторе.

edit: в зипе одинаково плохо. уже нашёл, ядро, движки и орудия надо несколько здвинуть и всё будет хорошo

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