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(WoWS) Nurnberg 1944 ship textures

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portugueseotaku

#21 : 23.09.2020 10:36

Here are 4k textures for the 1943 version... (if anybody has the model feel free to share)

http://www.mediafire.com/file/qlx89ppo5m8rmjt/ASA025_Essex_1943.7z/file
 

Now for the ASA013_Essex_1945, i have slightly different 4k textures for this than what portugueseotaku shared. There is more rust, different tint of hull but otherwise no significant changes. (could be either older or updated texture, cant really tell...)

Comparison:


Ship textures have been changed multiple times throughout the years, so this does not surprise me. 

steelrazer2000

#22 : 26.09.2020 00:18

Can anyone tell me what the _mg texture files are? The _ao, and normal files are pretty clear, but I can't figure out what the _mg one is for. Thanks for the help!

Мастер Моделей

#23 : 26.09.2020 06:30

_mg it seems that these are maps of metallness and glossiness

alicenews

#24 : 26.09.2020 19:24

They only work with the game shader. In the most renderer I know, you need layer in your material with alpha maps to mask out other areas. You may take a color channel of the mg file to make that mask with Gimp or PS.

steelrazer2000

#25 : 26.09.2020 22:59

Thanks for the explanation! Seems to be more of a very low contrast version of the ao file, so basically not necessary unless it's used in the game shader.

portugueseotaku

#26 : 26.09.2020 23:22

Thanks for the explanation! Seems to be more of a very low contrast version of the ao file, so basically not necessary unless it's used in the game shader.

mg is the shader file. It contains the metalness and gloss maps, you need to use those to shade the model.

steelrazer2000

#27 : 27.09.2020 18:11

 

mg is the shader file. It contains the metalness and gloss maps, you need to use those to shade the model.

I guess I'll have to experiment as to where to put it then. Thank you.

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